Alchemy
The masters of this art are aware of the interaction of all physical and mystical substances. They are widely known for the preparation of various drugs of great importance. The quality of recovery of Energy, Mana and Stamina directly depends on the skill of Alchemy who made this bottle.
Anatomy
Knowledge of the secrets of the human body is useful not only for the doctor, but also for the warrior, who, knowing the anatomy, more accurately evaluates the Power and Agility of the opponent
Animal Lore
Experienced in this art boldly goes deep into the wildest jungle. Someone who is aware of the nature of animals can just look at the animal and say everything about its lifestyle, habits, whether it is hungry or full. He also knows whether it is possible to skin the animal and whether it has tasty meat. Those travelling in the company of a four-legged friend will learn all about their pet's mood and tendencies
Animal Taming
It's important to have a friend to count on when traveling. If there is no human companion, it can be replaced by a well-ridden horse or a faithful dog. Most animals can be tamed, some tame even young dragons. I warn you, the more wild the animal, the greater the level of skill you need to tame it. Tamed animals should be treated well and fed on time.
Archery
The noble art of archery is used for both protection and foraging. A sharp eye is needed for someone who prefers the curve of an onion. (Damage caused by bows and crossbows directly depends on% of this skill)
Arms Lore
Striving to be a warrior is not enough just to improve the physical body and skill in the chosen style of battle. It is necessary to acquire skills in handling other types of weapons, styles with which you can encounter on the battlefield. Those who are tempted in this knowledge know how well this or that armor will protect, which weapon causes the greatest harm.
Begging
Unworthy skill, actually. But everyone from time to time has to resort to someone else's mercy and help when fate turns backwards. You will have to humbly ask for help from a passer-by in order to get a coin, and not a blow to the face. (For some 30 seconds, you can earn up to 1000 gold coins).
Blacksmithy
Although it sometimes takes a lifetime to become a Forging Master, each traveler is able to reach a level sufficient to shoe a horse or sharpen a blade. There are many different tools, but at least a hammer and tongs are needed, the ability to work at the melting furnace and anvil, and a sufficient supply of untreated metal.
Bowcraft
This is the art of making arrows and bows. They go hand in hand. If one is selected, you have to select the other. It is necessary to clearly know from which wood to make arrow blanks, which feathers to choose for them, so that the arrow does not stray on the way.
Camping
Only a fool believes that he will always have money to pay for a night in a hotel, and that the hotel will be nearby when the night falls. The issue of setting up a camp protected from wild animals and monsters, as well as to some extent from malicious people, becomes a matter of life or death. The first thing to learn is making a fire that can burn for a long time and clean fire. The right place for the night, combined with the right fire, perfectly protects against the horrors of the night.
Cartography
Many of the greatest finds were out of work, only due to the fact that the traveler could not return to this place. The art of cartography gives confidence not only in what it was, but also in where it was. A well-made map will also help in laying the course along the sea. Most cartographers are contemptuous of maps that allow markings without typos and blots to withstand any environmental conditions.
Cooking
it's ovally simple to bake bread or fry meat over a fire., But this charm quickly passes. Basic cooking skills significantly improve the comfort of life. A simple dough from a skillful cook, combined with honey, meat, fruits or vegetables, turns out to be a dish that leaves simple bread and fried meat far behind. Of course, cooking is absolutely useless if there is no stove or bonfire nearby. (Food can be cooked with Cooking Kindlings)
Detecting Hidden
The traveler's life hangs in the balance of his senses. They should warn him about traps, ambushes and values that others won't notice. It is useful to learn how to hide from enemies, but it is also useful to find hidden enemies. This is a technique of maximum concentration of attention in a small area, so that there is confidence that no one and nothing went unnoticed here.
Enticement
Usually bards are adept at this. Luring allows you to attract people and animals by playing a harp or other instrument. This skill must be used wisely. It attracts both friends and enemies. At arm's length, the charm disappears and the object gets complete freedom of action, including hostile to the bard (Skill is temporarily disabled).
Evaluating Intellect
Art allows you to evaluate the mental abilities of a counter person, smart or stupid, wise or stupid. As before the battle, it is better to assess the strength of the enemy, and before dealing, it is better to know about the mental abilities of the partner, otherwise a loss is inevitable. (The damage of attacking spells and the quality of positive ones directly depend on% of this skill)
Fencing
A swordsman is one who fights with a light sword, spear or dagger. This is a more delicate task than the usual brandishing of a sword, and is regarded as a sport of aristocrats. However, the ease of the fencer's arsenal and its effectiveness make this art desirable for all segments of the population. (Fencing damage with weapons directly depends on% of this skill, there is also a 10% chance of paralyzing the enemy)
Fishing
The riches of lakes, streams and rivers to provide food for a traveler who knows how to take them. The fisherman will feed himself and his companions if he throws a fishing rod into the river in the right place. In addition, you can catch treasure chests or ore from the bottom of the sea.. certainly not without sea monsters. So when going fishing, be careful.
Forensic Evalution
Even a dead body can tell a lot to a sophisticated person in this skill. Forensics is the art of looking at a corpse and finding the smallest signs of the one or those who caused the death. This skill does not seem very practical at first glance, but even the most experienced travelers learn this art because the presence of a corpse means the presence of a killer somewhere nearby. It is wise to first learn more about the killer before going to meet him, her or this.
Healing
Wildlife is fraught with many dangers. It would be nice to know more how to handle wounds and diseases. Applying wounds, stopping bleeding is the most important first aid in travel. Even the simplest treatment requires clean, prepared dressings.
Hiding
Prudence sometimes speaks of the need to hide. There are many subtle secrets how to go unnoticed. Effective camouflage involves total immobility, as any movement is conspicuous. It is clear that it is quite easy to hide in a dense forest, but I knew craftsmen quietly hiding on a tonsured lawn.
Inscription
This skill is necessary for magicians to write spells into a scroll, which can then be read even by a person inexperienced in magic. To create a scroll, the magician must first have this spell in the spell book, and secondly, all the necessary reagents are at hand. Reagents are used during Recording, so they will not be needed by the one who reads the spell. Their power remains in the scroll until it is freed by reading the spell.
Item Identification
Any UO resident has to sell and buy from time to time. Accordingly, it is not bad to know the true properties of an item, by this you can judge whether it is worth buying or selling an item in this place and at this time. Or it will be more profitable to do it elsewhere. Finally, it is appropriate for any traveler to distinguish signs of witchcraft over an object, in the case when it is possible to buy a similar object. (Allows you to recognize artifacts and other valuable things, it is possible to break an artifact if an attempt to recognize a thing fails).
Lockpicking
Although usually, the possession of this art is befitting criminals, such a talent can be used, for example, if someone is criminally captured, someone's things are illegally locked, etc. Castles in this country are made with love, the better the castle is forged, the harder it is to pick up a master key for it. Moreover, in the loot from the monsters you can find the mysterious Pandora Box, which can only be opened if there is a master key.
Lumberjacking
This is the art of owning a woodcutter ax, for cutting trees. This skill, as a rule, should be possessed by carpenters and archers.
Mace Fighting
In the hands of a strong fighter, mace is a formidable weapon. Even a simple club is better than nothing at all. Rough weapons involve a completely different style of combat than stabbing or cutting. Training with a mace or baton is also useful for someone who fights with a staff. (Mace damage with weapons directly depends on% of this skill, also takes 10-15 stamins from the enemy with each blow)
Magery
Commoners have an irrational fear of spells. The ability to cast spells is extremely useful for any traveler. It is not necessary to master it at the level of a master magician, a few simple spells can greatly soften the blows of fate in the life of a traveler.
Mining
The miner is able to find a rich vein of ore in a cave or hillside, and successfully extract iron ore from it. A miner - by nature, an ally of a blacksmith who always needs iron.
Musicianship
Even if you are not a bard, you often want to play a simple melody. But the most important thing in the art of minstrel is that it opens the way to more elegant and powerful skills of a real bard. Music has a big impact on everyone around you. These skills are described here: Enticement, Peacemaking and Provocation. Without mastering the playing of a musical instrument, it is useless to try to master more advanced bard arts.
Meditation
By introducing yourself into a meditative trance, with the help of this skill, you can restore the mana spent on caste spells. If you move around during this, you will be able to restore much less mana.
Necromancy
Great skill. Only the best of our world can become masters of necromancy. With the help of Greater Poison bottles, you can cook necromancer meat, as well as with the help of simple bottles, you can poison any food. Necromancer meat restores energy. The amount of energy recovered depends on the% of a given skill. Swings when making and eating necromancer meat.
Parrying
1. the art of repelling blows on the battlefield. There are situations when it is more important to keep your skin intact. The art of deflecting and dodging strikes is as important as the skill of striking. (The amount of armature that gives the shield directly depends on the% of this skill)
2. If you use a two-handed weapon, you have a chance to fend off any physical attacks against you, even archers. The chance is calculated using the formula parrying/8, therefore at 100 parrying this chance is 12.5%, and at 200 parrying 25%
Peacemaking
One of the unique arts of the bard. It cannot be used by someone who does not know how to play at least bagpipes. If successful, the bard stops all fights around. The artificial bard is even able to pacify hostile creatures, bringing to life the proverb "The enchantments of music will calm even the ferocious beast" (Skill is temporarily disabled).
Poisoning
This is not just the art of killers, knowledge of poisons can come in handy in the destruction of monsters and parasites. You can poison food or drink with poison, or treat blades with poison (although the poison quickly leaves the blade as it is used). Poisons cause weakness and nausea, sometimes deadly. Successfully prepared drugs lead to a loss of strength and mobility by the victim. Also bottles with poison to throw their enemies.
Lesser Poison Bottle can be used with any Poisoning skill.
Poison Bottle can be used with 70.0 Poisoning.
Greater Poison can be used with 100.0 Poisoning.
Provocation
The bard can not only calm the soul with his music, but also inflame it, strengthening the determination of the timid and too cautious to rush into battle. With this art, the bard can quarrel enemies with each other. While the former allies fight each other, the bard can safely leave (Skill is temporarily disconnected).
Resist Spells
Whether you have devoted yourself to magic or not, it is better to strengthen your resistance to hostile spells.
Snooping
This name was given to the skill by those who live by theft, which allows them to calmly get acquainted with the contents of other people's bags and wallets. It is only useful for someone who intends to pull something off. Its description is included only for purposes of completeness and to warn an honest person about the methods of criminals (Skill is temporarily disabled).
Magic Item Craft
Magic and magic again. In our world, this skill is available to all classes. With its help, you can make the most divine artifacts of our world and armor from the rarest magical bones.
Stealth
Move so that you are not visible. This will help not only in theft, but also in PvP.
Swordsmanship
The ancient and honorable art of handling a broad and heavy sword is most appealing to a reasonable traveler who wants to protect himself. The sword is a versatile, powerful, easy-to-carry weapon. It is quite easy to develop basic skills, but it can take a lifetime to fully master the skill.
Spirit Speak
Only a select few will be able to fully know the full power of this skill. This ability allows you to hang life energy, taking it from the bodies of killed players and monsters, as well as convert mana into life energy energy. The amount of energy received directly depends on the% of a given skill. Skill will only grow if you replenish your life energy.
Tactics
Individual battle tactics include choosing the best position, giving an advantage over the enemy, foreseeing the movements of the enemy, the ability to catch by surprise with an unexpected maneuver. It's a subtle art, standing far from mere gun ownership.
Tailoring
First, the tailor needs to learn how to thread cotton or linen, hiding yarn from wool. Then weave fabric on a machine, which will then turn into clothes. Most tailors sell fabric trimmings for dressings. This skill is very useful in that it is very practical and the tools fit easily into a backpack (excluding looms). Masters of their craft are able to process the skins of various monsters that live in abundance in the world, and make armor out of them.
Taste Identification
For those who develop this skill, it is not difficult to identify most poisons before the irreparable happens, or to use an antidote in time. (Used to identify poisoned food, it is also necessary to eat necromancer meat. Swings on poisoned food).
Tinkering
The tinker from ancient times was engaged in the creation and repair of copper dishes. Now, however, their sphere of activity has greatly expanded into almost all spheres of life and trade.
Tracking
Rangers are renowned for their pathfinder art, but any traveller keeping their eyes wide will quickly learn to spot who has recently passed here and in which direction. This skill is useful when tracking down some animal that you want to bite, or someone who may want to bite you.
Veterinary
I've already mentioned the benefits of a dedicated companion animal. That is why it is better to monitor your friend's health. Moreover, the services of an experienced veterinarian are always at a price. In addition, this skill affects the level of recovery of a vampire's life when drinking blood
Wrestling
By hand-to-hand combat, I mean all forms of unarmed combat, including kicking and punching. When you are standing empty-handed against an armed enemy, it is foolish to talk about some honest or dishonest methods. It is necessary to own all the opportunities that your body provides you.