Ship's Keeping

How to get own ship

You can buy documents for owning a ship in cities from sellers by profession 'Shipwright'. Having received documents for the ship, bring your hero to the shore of a reservoir with access to the sea. Make sure there are no bridges, reefs, rocks or shoals on the way to the sea. Then use the documents. A ship will appear near the shore, and duplicates of keys to it will appear in your hero's backpack and bank.

To ascend the ship, double-click on board the ship - the gatherings will appear, then double-click on the gatherings and your hero will appear on the ship.

To disembark, double-click aboard the ship and walk the character through the convergences that appear. To remove the gatherings, double-click them.
If you can't get off, then most likely your setting includes the Always Run option - the character always runs. You can only get off the box, you cannot escape.
To turn off the Always Run option, you need to uncheck the corresponding box in the menu:

Navigation

Your ship is steered by a helmsman - a computer character originally on board and never going ashore. The helmsman is not capable of fighting.

Commands that can be given to the helmsman (remember, only its owner can command the ship):

  1. Drop anchor - drop anchor
  2. Raise anchor - raise the anchor (if the anchor is already raised - interrupt/resume the movement of the ship)
  3. Turn left - rudder left (left turn)
  4. Turn right - rudder right (right turn)
  5. Back - full back
  6. Forward - straight
  7. Left - Move Left
  8. Right - move right
  9. Stop - stop the ship

Ship Menu

You can open the ship's menu by double-clicking on the ship's hold.
Access Bank - opens the character's bank.
Repair Ship - repairs the ship for 7 days for 100,000 gold. If you did not have time to fix the ship in time, then the system itself will fix the ship for 7 days, while the hold will turn red.